British
Columbia Chess Federation - Tournament Information
Vancouver Team Tournament - Gladiator Format
- Report by Bruce Harper
On January 15 and 16, 2005, the University of
British Columbia Chess Club hosted a Team Tournament.
The event tested no less than four innovative approaches:
- UBC as a site. As reflected in the poll on
the BCCF website, peoples’ opinions on whether UBC was a good
site vary (presumably according to where they live). The Student Union
Building site was rent-free, readily accessible by car and bus and
fine as far as space, lighting, noise and food services was concerned.
- Team Tournament format. Each team consisted
of five players, of different rating levels (U1500, 1500-1800, 1800-2000,
2000-2200, 2200+). This meant that players were paired against comparably
rated opponents, which led to more interesting and hard-fought games
(at least in most cases). Poll results indicate a high level of support
for this format, including expanding it into a regular league.
- Sponsorship. Five people each donated $140
to guarantee a $1,000 prize fund. The standard 30 players showed up
for the event. Poll results indicate that prizes don’t seem
to be considered all that important by players (at least not in Vancouver),
so there would seem to be little point in making efforts to obtain
sponsorship for future events.
This means that increasing the number of players at Vancouver events
depends other factors, such as the event location, date, format, publicity
and, perhaps most of all, the size of the pool of players who play
in organized chess events.
- Anti-draw rules. The event also tested an
anti-draw rule, in which each player had two hours at the start of
the first game. If the first game was drawn, each player received
1/3 of a point, then a second game was played with colours reversed,
using the remaining time. This continued until one player won, with
the winner getting the other 1/3 of a point.
Polls results are split on this format, with those who played in the
event and those who didn’t both being roughly equally divided
in their opinions.
I liked the anti-draw rules, although I think
they could be improved. I have a feeling that some people don’t
understand the object of the rules, which were discussed at length on
ChessTalk some months ago. They are not aimed at the players who contest
an ultimately drawn game in a spirited and sporting manner, but rather
at players who don’t make any effort to win, either tacitly or
expressly agreeing to make a fast draw. Most of us have been in both
categories at different times. The idea is to make a peaceful splitting
of a point impossible, therefore removing the temptation from players
to play for a draw.
I think exhortations to fight hard are a bit
silly, especially at the higher levels of competitive chess. There are
just too many reasons to draw. It will be interesting to see how the
big money tournament in Minnesota in May turns out (all participants
apparently have to sign a pledge not to make quick draws). I think such
efforts are doomed to failure.
The 1/3 anti-draw system takes a different approach
– you keep playing until someone wins. The only problem with the
system as we tested it, in my view, was that the “playoff”
games became too short. In one playoff game, one player had something
like one minute and the other player had 30 seconds.
One obvious alternative is increments, but the
problem is that two players who are determined not to play can then
just go on forever.
I think the system might work better with a hybrid
time control. Each player gets (say) one and a half hours to start,
with or without increments. If the game is drawn, each player receives
an additional five minutes and a second game is played, with no increments.
If a third game is required, each player receives an additional four
minutes. Eventually (if the players get to a seventh game), the players
fight it out with whatever time they have left, and so one player might
just run out of time.
There is always a balance between the length
of the round and giving the players enough time to play more than one
game. In the above example, a 40-move draw which went to the wire would
take about three hours, with 10 minutes for the second game, 8 minutes
for the third game, and so on. Each round would therefore take a maximum
of four hours.
In the Team Tournament, around 20 games went
to a second game. Only a handful went to a third. In part this was because
players ran out of time, but I think in practice no more than two or
three games would be required because with less time, someone usually
wins.
In any case, a modified version of the anti-drawing system is worth
trying again, as anything is preferable to the five-move draws that
are ruining chess.
Turning to the event itself, here were the final
standings:
| Team Captain |
1 |
2 |
3 |
4 |
5 |
6 |
Total |
| 1 Nick Paleveda |
|
2/3 |
2 1/3 |
1 2/3 |
---- |
1 1/3 |
6 |
| 2 Jack Yoos |
4 1/3 |
|
2 |
---- |
1 2/3 |
1 1/3 |
9 1/3 |
| 3 Lucas Davies |
2 2/3 |
3 |
|
2 2/3 |
4 |
---- |
12 1/3 |
| 4 Paul Brown |
3 1/3 |
---- |
2 1/3 |
|
3 |
4 |
12 2/3 |
| 5 Alfred Pechisker |
---- |
3 1/3 |
1 |
2 |
|
3 1/3 |
9 2/3 |
| 6 Bruce Harper |
3 2/3 |
3 1/3 |
---- |
1 |
1 2/3 |
|
9 2/3 |
 |
Left: The winners: Back row
l-r: Tyler Johnson, Paul Brown (captain), Vas Sladek. Front row
l-r: Donovan Zhao, Louie Jiang. Right: Back row l-r: Noam Davies,
Lucas Davies (captain), Jamie Harper. Front: Aviv Milner.
|
 |
The Lucas team was winning most of the way and
were only edged out on the last "speed game" of the day between
Tyler Johnson and Len Molden.
The
third place teams were represented by Bruce Harper and Alfred Pechisker.
The scoresheet to the right says it all. Father
playing against son and all in the spirit of competition. This is such
a classic photo. Many thanks to Vas Sladek for taking almost all of
the photos in this event.
The
photo to the right is the final round battle between Tyler Johnson and
Len Molden. This first game turned out to be a draw. The second game,
played with the balance of time remaining was also a draw although pieces
were flying and nobody claimed a win on time. It was decided to play
a 3 minute absolute final game.
Tyler finally prevailed and the win (2/3 of a
point) put Paul's team ahead of the second place team by 1/3 of a point.
The Individual results:
- Board 1 - Lucas Davies, Alfred Pechisker and
Bruce Harper - 3 way tie.
- Board 2 - 1st: Noam Davies 2nd: Michael Yip
and 3rd: Len Molden
- Board 3 - 1st: Vas Sladek 2nd: Travis Lane
and 3rd: Yamei Wang
- Board 4 - 1st: Louie Jiang 2nd: Lara Heppenstall
and 3rd: Vlad Gaciu
- Board 5 - 1st: Aviv Milner 2nd: Donovan Zhao
and 3rd: Thomas Chow
Below are some team shots taken on day 1. There
are many more taken today on page
2.
Look at most of the games here!
 |
 |
 |
Lucas Davies - Paul
Brown |
Alfred Pechisker - Jack
Yoos |
Nick Paleveda - Bruce
Harper |
Thanks to everyone for volunteering
for this experimental event, which saw a lot of good chess!
Games and photographs from the Team Tournament are available on this
website – many thanks to Paul Brown for his customary timely and
efficient delivery of information.
   
All reports:
Dan
MacAdam Memorial 05
Vancouver Team Tournament
BC Junior 04
Jack Taylor Memorial 04
Silver Star Challenge 04
BC versus Washington 04
WCO: Final Results I
Round Prizes I
Sponsor Program
GM Fest (July 7) page 1 page
2
GM Fest (July 4) page 1 page
2 page 3
Pairs 4000 Tournament
2004 B.C. Interschool Team Championship (Stage
2)
2004 B.C. Interschool Team Championship (Stage
1)
BC Junior Bug Qualifier & Multi-Master Simul
II
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